Interactive installation
SBEK
A projection-mapped slab that responds as a visitor walks in, comes closer and reaches out, with real-time visuals and layered sound.
The brief
This is an interactive spatial installation that integrates real-time visuals and audio with sensor-driven output. The film below is best with sound on.
The framework lets the client swap in any two 3D models (.FBX) and the whole installation adapts to them. The same goes for the sensor-activated audio files, so the piece can be re-dressed without touching the system.
How it behaves
Empty room
No projection, the room behind the curtain is dark. Only white noise, like the sound of clouds.
Someone enters
Model 1 emerges as a point cloud, showing its shape but not its textures. The first layer of music rises with it.
They come closer
The model resolves into its fully textured state, and the music gains a second layer.
They raise a hand
The projection transforms from Model 1 into Model 2 and the top layer of audio completes the harmony. Lower the hand and it returns.
They leave
The installation regresses through each state, and the audio dissolves layer by layer back to white noise.
System and spatial architecture



The models seen were supplied by the client. All rights to the models used in this documentation belong to the client.